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SpellForce: Conquest of Eo Spells List – WordGames360

SpellForce: Conquest of Eo Spells List

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Looking for a SpellForce: Conquest of Eo spells list? Well, you’re in the right place. In this guide, we round up a list of spells that you can cast in the hit turn-based RPG. What’s more, we update it as often as new spells drop, so we recommend that you bookmark this page and check back soon.

SpellForce: Conquest of Eo is the latest entry in the long-running strategy series. This one is a turn-based RPG that sees you play as a wizard. You recruit heroes that you send out on adventures, battling your enemies, and gathering loot.

You can learn more on the official site. We’ve also put together a SpellForce: Conquest of Eo heroes list for those that are curious about who you can send into battle.

SpellForce: Conquest of Eo Spells

Spells are broken down into various different schools in SpellForce: Conquest of EO. In this guide, we’re going to list them per school.

Death School Spells

Here are SpellForce: Conquest of Eo’s death spells.


Turn your own mortal unit perrmanently into a Walking Corpse, a strong, resilient minion that doesn’t require upkeep.


Enchanted unit strikes Fear into the hearts of your enemies.

Death March

Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.

Unnatural Regeneration

Enchanted Undead gains the ability to regain health.

Leech City

Draw souls from target city’s population. The higher your reputation, the better quality the souls are.


Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal all other units of its stack.


Apply Plague to all units in target stack that lasts until the end of their next battle.

Raise Dead

Create a random Undead on target Urban Hex. Lose some reputation with the regional authority.

Deadly Weapons

Enchanted units melee and ranged attacks deal Death damage.

Corpse Looting

Increases the chance of looting items from defeated enemies and exploring locations.

Torture Chamber

Whip your subjects into shape and dominate them with fear.

Zombie Curse

Enchanted unit has the chance to turn defeated foes into Walking Corpses under your control.

Earthmaster School Spells

Here are SpellForce: Conquest of Eo’s Earthmaster school spells.

  • Earth Lore
  • Heal
  • Elemental Weapons
  • Sniff Gold
  • Experience Gain
  • Dwarven Vault
  • Instant Castle
  • Build Golem
  • Crafting Overdrive
  • Fortification Workshop
  • Great Exploitation

Enchantment School

  • Missile Resistance
  • Awareness
  • Freeze Water
  • Summon Jelly
  • Bind Summon
  • Arcane Library
  • Magic Scrying
  • Summon Phantom Warriors
  • Summoning Room
  • Summon Medusae
  • Insight
  • Wind Walking

Guardian School Spells

  • Righteous
  • Holy Weapons
  • Summon Guardian Spirit
  • Bless
  • Mass Healing
  • Well of Life
  • Second Wind
  • Gift
  • Praise the Sun
  • Water Walking
  • Deus Vult
  • Holy Armor

Mentalism School

  • Reveal Rumours
  • Lift Spirits
  • Endurance
  • Levy
  • Reputation Increase
  • Mess Hall
  • Confuse
  • Refill Shops
  • Mind Control
  • Follower
  • Magic Coffer
  • Illithian Chamber

Nature School

  • Primordial Forest
  • Summon Animal Pack
  • Fatigue
  • The Trees Have Eyes
  • Befriend Beast
  • Pathfinding
  • Resist Elements
  • Drain Primordial Hex
  • Giant Strength
  • Kennels
  • Summon Beasts
  • Primordial Grove

SpellForce: Conquest of Eo Spells FAQ

Still got questions about SpellForce: Conquest of Eo or the spell system? Read on!

What’s SpellForce: Conquest of Eo?

SpellForce: Conquest of Eo is the latest entry in the long-running SpellForce series. It’s a turn-based RPG in which you play as a wizard, who recruits heroes, and sends them out on adventures to gather loot.

What Are Spells?

Spells are special abilities that you can unlock by specialising in the various different types of schools. They are both handy within, and without, of battle.

How Do I Unlock Page Three Of Spellbooks?

You can choose a primary and secondary school of magic. Your primary school provides access to pages one and two of your spellbook, but you’ll have to pick the same school for your secondary in order to access page three. This is, effectively, mastering that school.

Picking another school for your secondary basically provides just the first page of the spellbook for that school.

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